What lurks in the deep? Hopefully this doesn’t link to the Deep Roads…
Category: Dark Tide
Dark Tide 29. Of Thieves and Templars
After escaping mage trap last week, our party awake to Templars searching the village. Given that half of them are mages, they beat a hasty retreat!
Dark Tide 28. Artifacts & Allurement
When Ruth awakes, he is deeply confused by both the new addition to the party and the strange magic in the area…
Dark Tide 27. Crystals & Chaos (& Fergus)
Singing behind a palisade wall leads to more fabrikin, crystals and chaos! Plus, they consider becoming a circus sideshow…
Dark Tide 26. Of Sparks and Sects
The forest fire is still burning, the locals are concerned that the local hermit-wizard hasn’t appeared to put it out yet…
Dark Tide 25. Cutthroats and a Cat-Horse
There are some strangely upset, and aggressive bees blocking the road. Could they be affected by the Blight? Or is something stranger going on…
Dark Tide 24. Bereavement & Bothersome Beneficiaries
Resting after their floral issues, a young woman (who recently became as heiress) is taken away. Despite their questionable behaviours in the past, our novice Grey Wardens step in to help
Dark Tide 23. Plants & Paroxysm
As our adventurers continue, they come accross something unexpected! This time, the suspicious beings are flora rather than fauna…
Dark Tide 22. Promises & Psuedonyms
A new friend is found in the most unexpected of places! But things never run so smoothly in this reimagining of the Dragon Age timeline…
Dark Tide 21. Fidelity, Faith and Fisticuffs
Travelling ‘medics’ promising a cure all are suspicious enough to start with, yet they have a dark secret in the back of their wagon..