Travelling ‘medics’ promising a cure all are suspicious enough to start with, yet they have a dark secret in the back of their wagon..
Tag: Belry
From The Vault: Plummet 31. The Society in the Sewer
This week, following a visit from the Artificer, the party begrudgingly agree to assist in locating Ebony Darkness’ phylactery
Dark Tide 20. The Answers You Seek
A new foe appears in the town, as The Seekers of Truth appear. Ruth, being Dalish, is at high risk of being dragged to the Chantry!
From The Vault: Plummet 30. Reunions & Splits
A blast from their past, brought to stand trial,Accused of working with demons, yet no apparent denial This week, just as the party are beginning to enjoy some rest & relaxation, something big is happening in the town square…
From The Vault: Plummet 29. The Slalom to Safety
A horn sounds from the mountain, the dwarves give chase!The cart is their only hope, can they survive this race? This week the party attempt to flee from the dwarves on their cart…
From The Vault: Plummet 28. Tunnels & Trolls
A quick descent down into the darkness below,To bypass a trek over the mountains and snow This week the party continue on the road as far away from Rhynn as possible, Arriving at a small encampment at the edge of the mountains, staffed entirely by strange dwarves…
From The Vault: Plummet 27. Grace & The Guardian
They investigate the bandit camp, its strangely barren & deadThey discover a massive guardian, that fills them all with dread! This week the party investigate the nearby bandit camp and discover a strange guardian…
Plummet 26. Keepsakes & Keys
They continue to descend, to the hidden rooms beneath…What awaits down here asides from feathers & teeth…? This week the party continue to explore beneath the Manor House..
From The Vault: Plummet 25. Corvids & Antiquities
An old manor house, what could lie within?A thousand eyes watching all attempts to break in… This week the party make it outside and spy their next location, a mysterious manor house on the Hill…
Dark Tide 15. Beacons & Blight
It seems that something is wrong with the beacons and the blight is on the move…